Tag: Game Mastering

  • TACT, Deadly or Otherwise

    I found myself in a Dungeon Crawl Classics session with a player anxious about character deaths, and a GM who struggled to process the actions of a dozen player characters simultaneously. I was asked to create something that would make the game more accessible to the group. Something that gives more control over death without…

  • Review: On Downtime and Demesnes (B/X Version)

    Courtney C. Campbell recently published a trilogy of books offering new resources and ideas for the GM seeking to liven up their environmental storytelling. Today I’ll be looking at one of these three books, offering my subjective opinion on the content and how I might personally use it in my games. On Downtime and Demesnes…

  • Music & Mayhem

    Music is the black sheep of external tools for immersion. In the endless pursuit of immersion we often bring elements to the game beyond our words and imagination. To engage other senses we provide portraits, maps, miniatures, and sometimes even costumes or props. Some people even select special dice to represent specific characters. Visual and…

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